#include "Graphics/SpriteManager.hpp"
int main(int argc, char** argv){

    SpriteManager gameSprites;
    gameSprites.loadRawSprites("sprites");
	gameSprites.saveSprites("sprites");

    SpriteManager editorSprites;
    editorSprites.loadRawSprites("editorsprites");
	editorSprites.saveSprites("editorsprites");

    return 0;
}